Wednesday, April 17, 2019

DOOM 3 Gamma Labs 2 YouTube Video Preview!

It's been three years or so since I last uploaded here. Well I'm back, baby!  Here for your pleasure is a video of my latest, and possibly one of my last ever maps, Gamma Labs 2 for DOOM 3. Enjoy, and don't forget to give me some feedback.

Friday, December 16, 2016

New DOOM 3 map in progress

Yes sir, I'm making another DOOM 3 single player map.  Watch this space, and check my website,, for any updates.

Tuesday, June 7, 2016

DOOM: The Phobos Incursion has been released!

It's a few days late now, but let the joyous news be spread, my DOOM episode, The Phobos Incursion, is now available from my website,, to download.  Alternatively, it may also be downloaded from the moddb webpage

Have fun.

Fat Angus

Monday, April 18, 2016

Gameplay Snippet for Phobos Incursion Mod for DOOM 1

I have finally got around to recording some gameplay footage for my upcoming DOOM 1 episode, The Phobos Incursion.  You can find it at my Youtube page:

Bear in mind that the preview map is likely to have changed from what you see here when it is released in its final form.

Wednesday, February 10, 2016

A Satirical, Faux Pas Review of Brutal DOOM

Brutal DOOM: Brutally Good

by Boris McBrowneye

I am making my way at breakneck speed through a sparsely decorated hallway, picking up whatever objects are around as I go along. I then come across a large, metallic door. I open it and enter a semi-large room, filled with zombies and other occultic abominations. I open fire, making my way around the room in a non-stop semi-circular fashion whilst laying waste to hordes of demonic minions. Soon the walls and ceilings are spattered with blood. Aside from myself, there's not a single living soul in sight. I am the king, baby…

Such is a typical snapshot of gameplay from Brutal DOOM, an ultra-violent modification to the very popular ground-breaking shooter game DOOM from 1993. This is no ordinary gameplay modification—Brutal DOOM takes the violence factor from the original game and amplifies it by a factor of a thousand. It is very violent. Much more than the base game. Heck, it is even more violent than Mortal Kombat. Or even the bible. And that really is saying something.

Ripping limbs off and beating monsters around the head with them, for instance, is just one way to dispose of your enemies. Picking up barrels and using them as an improv explosive device is one way of clearing the room in a hurry—that, and grenades. More blood will be shed in a gaming session than there was during both WW1 and WWII put together. And if you think that is fun, just wait until you get your hands on a demon strength rune. You will quite literally tear your opponents a new one.

And of course, one can only begin to imagine what the parents of the kids who were playing this game back in 1993 would think if they saw what the game has evolved into today. But of course, who really cares what they think—this really is family gaming at its best. With the multiplayer components such as coop and deathmatch adding countless more hours of replay value to an already immersive and time-consuming mod, everyone in the clan can get in on the action and blow one another to kingdom come. Family values are certainly at no loss here – nothing says family bonding better than cutting up daddy with a chainsaw. Or pulverizing your little sister's head into a bloody pulp with your fist in a rune-induced rage. For those nay-sayers who say games such as this destroy the family unit, I say au contraire. Nothing invokes a spirit of amity and closeness than kicking your mother's bloodied head around a room.

Boris McBrowneye is a freelance writer, music blogger and alcoholic beverage critic. He has also authored a book, “How to Turn a God Fearing, Fundamentalist Housewife into an FBI's Most Wanted Terror Kingpin in Three Inflammatory Statements.”

Sunday, February 7, 2016

DOOM: The Phobos Incursion

Just been working on my very first DOOM project!

Yes, that's right.  I've never made maps for DOOM before.  I've made maps for DOOM II, DOOM 3 and Final Doom, but not for the original game.  Well, that's all about to change soon.

This is going to be an entirely new episode for DOOM, replacing Knee Deep In The Dead.  It is more or less a homage, or tribute to the episode, and is essentially piggybacking on the episode's storyline.  Of course, the theme will be a techbase, or STAR-based theme.

I have a MODDB page for the project up and running.  I'm about half-way through development, although there's going to be some beta testing, to ensure that the game is sufficiently difficult enough.

Click the button below to go the page.  Thanks!

DOOM: The Phobos Incursion

Tuesday, January 19, 2016

Should I? Or Should I Not...

Almost finished making my very first DOOM map.  Yes, that's right.  My very first DOOM map.  Confused?  Well, I HAVE made quite a few DOOM II and Final DOOM maps before.  But no DOOM 1 maps.  I'm hoping that'll change soon.

Keep your eyes peeled...

Oh, to hell with it, here's a sneak peak.

And if you egg me on, I just might have an entire episode released!