Thursday, December 22, 2011

Spawn V1.0 is released!

I have finally, after many, many months of profuse sweating and frustration, have released what is probably my magnum opus, Spawn, for the Doom source port, GZDoom.

You can download the file under the GZDoom section.

Sunday, August 28, 2011

Beta Labs 2 for Quake II Released

I've finally released Beta Labs II for Quake 2 after sitting pretty doing squat on my hard drive for the past several months or so. Look under Quake II for the download link.

Tuesday, April 26, 2011

Duke Nukem 3D: Operation Blitzkrieg

Duke Nukem 3D: Operation Blitzkrieg has been released!

Download it now under the Duke Nukem 3D Link.

Wednesday, March 16, 2011

Shadow Warrior map now available for download!

Bento Noodle Mark II is now available for download. Check under Bento Restaurant for the link.

Beta Labs 2 (Quake II)

I've been jinxed when it comes to CSG based map design. I've done maps for Unreal Tournament and Quake II, but they're all gone...GONE!!! Bloody useless hard drive manufacturers, eh. My fault for not backing them up, really. Oh well, here's a sample of a Quake II successor to one of my Z-Arena maps. Screenshots are subject to change, so the final version may look a little bit different. And here's to hoping I learn to back stuff up in the future...


Friday, March 4, 2011

Spawn (GZDoom)

A multi-level hub wad utilizing many of GZDoom's advanced graphics features, including reflecting floors, 3D floors and dynamic lighting.
Requires Doom 2: Hell On Earth, GZDoom 1.5.3 and should ideally be run at a resolution of either 1024x768 or 1366x768. Also, ensure text scaling (found under messages menu) is disabled.

Additional credits to CarpetolA for Beta-Testing. Much apologies if I left anybody else out.