I've been jinxed when it comes to CSG based map design. I've done maps for Unreal Tournament and Quake II, but they're all gone...GONE!!! Bloody useless hard drive manufacturers, eh. My fault for not backing them up, really. Oh well, here's a sample of a Quake II successor to one of my Z-Arena maps. Screenshots are subject to change, so the final version may look a little bit different. And here's to hoping I learn to back stuff up in the future...
A multi-level hub wad utilizing many of GZDoom's advanced graphics features, including reflecting floors, 3D floors and dynamic lighting.
Requires Doom 2: Hell On Earth, GZDoom 1.5.3 and should ideally be run at a resolution of either 1024x768 or 1366x768. Also, ensure text scaling (found under messages menu) is disabled.
Additional credits to CarpetolA for Beta-Testing. Much apologies if I left anybody else out. Download